The Swordsfall Team

Welcome to Tikor Team

Tumo Mere [Lead Artist]

T’umo is the lead artist on Swordsfall and an exceptional illustrator. Hailing from Botswana, T’umo uses their knowledge of Africa’s intricate art and culture to bring a local’s modernized ideas to Swordsfall. T’umo incorporates a modern African style through their intricate art and cultural knowledge. They consider themselves an aspiring concept artist and illustrator specializing in video games and comics. 

Sabina Lewis [Lead Landscape Artist]

She’s an enthusiastic artist who loves creating art with a cinematic mood and storytelling. She builds her worlds and images with creativity, aesthetic and knowledge to create designs that effectively communicate visual intentions to the viewer.

She has over six years experience as a designer and artist, working the games, corporate, and fashion industries, working on a wide variety of projects. She’s always looking for new opportunities to take up in film, games, and illustration! 

Jonah Lobe [Monster & Creature Artist]

He’s an artist, game developer, educator and author who specializes in concept art, digital painting and 3D art for games.  He previously worked as a Character Artist at Bethesda Softworks, where he was responsible for many of the monsters, characters, and weaponry that populate titles like Fallout 3, Fallout 4, The Elder Scrolls V: Skyrim, and Oblivion: The Shivering Isles.  

After seven fantastic years with Bethesda, Jonah left to pursue his dream of writing a fantasy series code-named “The Alvani.”  The first book – currently represented by Gabrielle Piraino at DeFiore & Co – is currently being shopped around to publishers.

Enmanuel Martinez [Vehicle and Character Artist]

Enmanuel is a professional 2D digital artist and graphic designer from Venezuela, now living in Colombia. He’s a self taught artist interest in learning and growing as a professional, looking for freelance work

Bethany Berg [Creature Artist]

Bethany is a creature artist and new to the Swordsfall Team!

Ianara Natividad [Editor]

I’m currently an Editor for Paizo Inc., and the Editorial Department Chair and a writer at Worldbuilding Magazine. I’ve also joined the editing team for Swordsfall, an Afropunk Sci-Fantasy RPG. Over the years, I have written for several gaming and geek culture sites.

I love games, fantasy, and writing. Video games and tabletop games, like Pathfinder and Dungeons & Dragons, have had especially profound effects on my life. I intend to expand my editing and writing work to further my career in content creation, in whatever form that takes.

Taylor Ruddle [ Graphic Designer]

Taylor is the lead Graphic Designer for Swordsfall and the sultan of making things gorgeous. He currently resides in New Zealand, where he knocks them dead with his stand up comedy whenever he’s not designing logos and other art. Taylor designed the newest Swordsfall logo, Chibis, icons, and more.

DoD Logo
Drift of Dreams Logo

Drift of Dreams Team

Bex  Glendining [Artist]

Bex Glendining (she/they) is a queer, UK based illustrator, comic artist and colourist. Bex has worked as a cover artist, colourist and interior artist on projects such as Seen: Edmonia Lewis, Penultimate Quest, Rolled & Told, Lupina and multiple covers for Penguin Random House. 

Bre Indigo [Artist]

Bre Indigo (she/they) is an illustrator from Battle Creek, Michigan with a soft spot for comics. She currently resides in Orange County where she has worked as penciler, inker, and colorist for the following graphic novels: ‘Meg, Jo, Beth, and Amy’ (pencils), ‘The Dog Knight’ series, ‘Northranger’, as well as an ongoing web-comic, ‘Jamie’. Bre loves to tell stories of gentle boys, strong girls, and the great people in between. When she is not drawing, she is making memories with her wife, Tami, and fur-baby, Riley.

Joshua Small [Artist]

Joshua Small, also known as Kodo (He/They) is a queer cartoonist and illustrator who strives to tell fun and diverse stories with black and brown characters at the forefront! His work has been featured in Buzzfeed, Glitter Hearts, and now SwordsFall: Drift of Dreams! Currently working on web-comics ‘The Others’ and ‘In Orbit’. When not busy drawing you can find them annoying their dog, obsessing over comics, and telling trolls off on twitter.

Kameron White [Artist]

Kameron White was born and raised in Houston, TX. He has been watching and drawing cartoons since basically birth and got into comics not much later. He graduated with a BFA in Comic Art from the Minneapolis College of Art and Design and specializes in Illustration and Design as well.

Kameron White is a comic artist and illustrator who works with traditional and digital mediums, including ink, pencil, watercolor, and Photoshop. The characters and stories he works with consist of a diverse group. Characters of Color, LGBTQ+ characters, characters of different body sizes, characters with disabilities, and characters of various backgrounds. Growing up, Kameron did not see many characters like himself in terms of race, gender, personality, sexuality, experience, or body type. In his body of work, He wants to include as much diversity as he can. This reflects the society we live in today and is truthful, not whitewashed. Whether a realistic or fantasy story, the characters he includes will be a variety of people, much like the world we live in today.

 Mariá “Raposa Branca” Scárdua [Artist]

Mariá Scárdua, otherwise known as Raposa Branca (they/she) is a game designer, illustrator, comic author and scholar from Brazil, currently based in Rio de Janeiro. They have worked in several self-published comic books such as GhilanRecapture, and Zorro, besides participating in the Dirty Diamonds: Beauty anthology. They also worked in several game studios as 2D artist and animator, art director, and game designer, co-founding Trinca Studio and co-authoring the adventure game TrapParty. Chasing an academic goal in games, they have achieved an specialization in Game Design and a M.A. in Poetics of Technology. Right now they’re working on an ongoing webcomic, Dog Days Are Over, and preparing to begin their doctoral studies in Communication, Rhetoric and Digital Media in Spring 2021. They’re otherwise hugging their two feline roommates, crying over video game romances, and being a werewolf.

Morgan Madeline [Artist]

Morgan (she/her or they/them)is a mixed-race black concept artist and Illustrator, with an affinity for characters and worldbuilding, based in Seattle, WA! She has always had a love for high fantasy and sci-fi genres, and have spent much of her time deep in their vast stories and universes. Her passion is to create worlds and characters for people who are currently under represented (in terms of gender, sexuality or race) – specifically in the game industry – so we can build better connections not only with the content we consume, but also with each other! Nowadays, when not drawing, she’s attempting not to inflict bodily injury to herself while learning the best way to cook potatoes or roller skate.

Omotola Oyefodunrin [Artist]

My Name is Omotola Oyefodunrin and I am a Digital Artist by Profession. My range of skills include concept art, illustration, Graphic design, and video editing. 

Having picked up drawing and painting as a hobby in secondary school, I transitioned to taking it as a career in 2013 and haven’t looked back since. Having grown up in lagos Nigeria, my journey has taken me from Leeds in the UK to Vancouver BC in Canada and Now Halifax, Nova Scotia where I am currently based.

My aim is to be unapologetically Nigerian and a source of inspiration to other Nigerian artists out there, both home and abroad, that we can all create a living for ourselves through our creativity and be able to tell our own stories through our art. 

Sonya Henar [Artist]

Sonya Henar (she/her) is a character designer and illustrator based in Los Angeles, California whose worked on illustrations for Greenbreir Games, done concept art for the Zangu mobile game app, and provided artwork for DemiGods RPG. As an artist she strives to not only tell a good story that makes people feel good, but strives for inclusivity and diversity in her work. When she isn’t drawing or watching her favorite TV shows she finds herself playing numerous tabletop games that fuel the majority of her image making. Swordsfall is her first venture into the world of comics!

 Tanni  “Queen Beanie” Brown [Artist] 

My name is Brittani, however, I am more comfortable going as Tanni. I am currently a first-year Animation student at the University of the West Indies. I hail from Jamaica, a beautiful island in the Caribbean, and have studied in the States for at least 4 years! I love video games (MOBAs, 2D indie games, and RPGs are favorites), reading, and, of course, art and illustration. I always loved drawing as a child but took it seriously during my senior year of high school.

My goal for the future is to become a concept artist, bringing imagination to reality through video games, and would love to be involved in the evolution of gaming and art. I am self-taught in art, and draw inspiration from my peers and respected artists around the world.

Wayne C. Spencer [Artist]

Wayne C Spencer is a cartoonist, and story-teller. He spends his days helping people get their comics made, and his nights making his own.

He is a graduate of the Savannah College of Art and Design, mostly likes old people stuff, and monster movies.

Tumo Mere [Cover Artist]

T’umo is the lead artist on Swordsfall and an exceptional illustrator. Hailing from Botswana, T’umo uses their knowledge of Africa’s intricate art and culture to bring a local’s modernized ideas to Swordsfall. T’umo incorporates a modern African style through their intricate art and cultural knowledge. They consider themselves an aspiring concept artist and illustrator specializing in video games and comics. 

Taylor Ruddle [ Graphic Designer]

Taylor is the lead Graphic Designer for Swordsfall and the sultan of making things gorgeous. He currently resides in New Zealand, where he knocks them dead with his stand up comedy whenever he’s not designing logos and other art. Taylor designed the newest Swordsfall logo, Chibis, icons, and more.

Summit Of Kings Team

 Tanni  “Queen Beanie” Brown [Cover Art and Character Artist

My name is Brittani, however I am more comfortable going as Tanni. I am currently a first year Animation student at the University of the West Indies. I hail from Jamaica, a beautiful island in the Caribbean, and have studied in the States for at least 4 years! I love video games (MOBAs, 2D indie games and RPGs are favourites), reading, and, of course, art and illustration. I always loved drawing as a child but took it seriously during my senior year of high school.

My goal for the future is to become a concept artist, bringing imagination to reality through video games, and would love to be involved in the evolution of gaming and art. I am self-taught in art, and draw inspiration from my peers and respected artists around the world.

  •  Twitter – https://twitter.com/queenbeanie
  •  Instagram – https://www.instagram.com/queenbean_ie/
  •  Websitehttps://tannibeanie.com/

Joshua Small [Character Artist]

Joshua Small, also known as Kodo (He/They) is a queer cartoonist and illustrator who strives to tell fun and diverse stories with black and brown characters at the forefront! His work has been featured in Buzzfeed, Glitter Hearts, and now SwordsFall: Drift of Dreams! Currently working on web-comics ‘The Others’ and ‘In Orbit’. When not busy drawing you can find them annoying their dog, obsessing over comics, and telling trolls off on twitter.

  •  Twitter – http://twitter.com/xthekodo
  •  Instagram – http://instagram.com/the.kodo

Tumo Mere [Included Art]

Tumo Mere is the lead artist on Swordsfall and an exceptional illustrator. Hailing from Botswana, T’umo uses their knowledge of Africa’s intricate art and culture to bring a local’s modernized ideas to Swordsfall. T’umo incorporates a modern African style through their intricate art and cultural knowledge. They consider themselves an aspiring concept artist and illustrator specializing in video games and comics. 

Owen St.Gelais [Layout Designer]

Owen is a bit of a mystery but I’ll tell you what. His layout work is astounding!

The Fifth Ebon Expedition Team

Tumo Mere [Lead Artist]

T’umo is the lead artist on Swordsfall and an exceptional illustrator. Hailing from Botswana, T’umo uses their knowledge of Africa’s intricate art and culture to bring a local’s modernized ideas to Swordsfall. T’umo incorporates a modern African style through their intricate art and cultural knowledge. They consider themselves an aspiring concept artist and illustrator specializing in video games and comics. 

Enmanuel Martinez [Vehicle and Character Artist]

Enmanuel is a professional 2D digital artist and graphic designer from Venezuela, now living in Colombia. He’s a self taught artist interest in learning and growing as a professional, looking for freelance work

Taylor Ruddle [Graphic Designer]

Taylor is the lead Graphic Designer for Swordsfall and the sultan of making things gorgeous. He currently resides in New Zealand, where he knocks them dead with his stand up comedy whenever he’s not designing logos and other art. Taylor designed the newest Swordsfall logo, Chibis, icons, and more.

Ianara Natividad [Editor]

I’m currently an Editor for Paizo Inc., and the Editorial Department Chair and a writer at Worldbuilding Magazine. I’ve also joined the editing team for Swordsfall, an Afropunk Sci-Fantasy RPG. Over the years, I have written for several gaming and geek culture sites.

I love games, fantasy, and writing. Video games and tabletop games, like Pathfinder and Dungeons & Dragons, have had especially profound effects on my life. I intend to expand my editing and writing work to further my career in content creation, in whatever form that takes.

The Creator

Brandon Dixon [Creator and Writer of Swordsfall]

 He’s a longtime omni-nerd who grew up during the golden days of Toonami, Spawn comic books and G4. (yeaaa remember that?) However, as a black man in the hobby, he found himself longing for more stories that told the adventures of people that looked like him. Creating Swordsfall has not only been an effort to be the change he wanted to see, but also as his own personal journey.

While this is his first major property, Brandon has moonlighted in designing before. Having built a number of smaller, unreleased tabletop games, freelanced in the gaming industry and built his own small convention – its easy to see that creating things is what he loves the most.

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